Good:
- First Person Shooter
- Post-Apocalyptic
- Bullets are rare/expensive
- Reasonable/logical world, mostly
- Some first-person-sneaker moments
Bad:
- Stupid dog-monsters
- Spending most of the game having to follow someone else around...
- ...and they talk constantly
- ...and you need them to open a door
- ...and you can't do something else (read, pee) while they talk, you have to stay to hold down the "W" key.
- Dying without indication that something is deadly (the you-have-to-die-once-to-know-to-avoid-doing-that syndrome beloved by lazy game developers everywhere)
- Enemies seem to have no shortage of bullets, until you try to scavenge off them and there's only four left
- Enemies can take six shots to the head from close range, and still kill you
- Gameplay demands duck-and-cover functionality but there isn't any
- Long stretches that deny you the ability to move or shoot (i'm looking at you, red train!) that seem like they're supposed to increase tension, but really only increase disconnectiveness/boredom

This is what every level looks like.

Ooooh eerie light glob, lets stand still for several minutes and pretend we GIVE A FUCK.

Nice view, but you only get to see it through a cracked and fogged-up gasmask.

"This one's an oldie, it's called Qoo Quack Qluck or something."
I bought it for a couple reasons: it was free if one pre-ordered Homefront ("Battlefield 2 1/2 on US soil") and it had made some top-ten lists. Unfortunately, what some reviewers consider "immersive" I consider "boring."
It does set a grim mood, tho, a bit like Penumbra Something (the one on the haunted magic arctic ship) but more "shooterier."
It's not ~awful~, but it's not really fun to play, either. Fighting is kludgy, and the "exploration" is hand-holdingly dull. I am unlikely to finish it, [edit: i just uninstalled it] so...
rating: :\
~

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